Wildbrew
Unity 3D Puzzle Adventure about crafting potions, exploring the wild, and discovering secrets in a rich, responsive world.
Lead Designer
Responsible for leading our design team in designing gameplay and levels, coordinating with art, engineering, and usabiltiy to ensure that the project runs smoothly, I also programmed the puzzles, some of the AI, and squashed bugs.
From Light
Unity. 2D Puzzle Platformer with mechanics inspired by long exposure photography
Level and Puzzle Designer
Designed puzzles that explored the boundaries of the game mechanics, and worked with usability data to implement tutorialization and fine tune puzzle difficulty.
Solace on the frontier
Unity. Bartending Visual Novel set in space.
Co-Creator.
I designed and programmed a dialogue system with branching dialogue choices, designed and programmed half of the drink mixing mechanics, and created all the art assets. I also wrote 25% of the dialogue, squashed bugs and implemented music and sound effects.
Line of sight
First person twitch shooter, and you can see through walls.
Programmer and Designer. I worked on the gameplay design and AI programming.
Made with Tristan Bridge, Jason Hwang and Hoan Phang
Human Assimilation Simulation
Co-operative. Party. Boardgame. Communication. Frustration. Laughter. Creativity. Affordance. Buzzword.
Creative Lead, Designer and Artist
Made with Samuel Shipp , Vincent Yang and Will Gauthier
BunnyTrick
Unity. Action platformer where you attempt to escape the darkness.
Designed and programmed procedural platforms and missile behaviors. Added sound effects. Programmed game states.
Made with Jocelyn Kim